Source SDK level design
This is where all started. I was very huge fan of video game Half-Life franchise. I bought bundle of source engine games and I notice this little development tool it came up with- Hammer Editor. I thought why not to try to create something in it. First model I ever did was a staircase that lead nowhere. I took few squares and joined them together. All these maps are build in year 2009-2010, just before I moved to Denmark and started Multimedia design edducation.
I am really appreciative to game of Half-Life as it inspired me to not only play but start to be interested in game development, graphics and everything what is "behind scenes".